/char
slash
Raven-chanAQWired
Render an AQW character image, a live SWF composite of a player’s gear.
/char [name] [item/format options]
Argumentsnameoptional
string
AQW in-game name (omit if you saved one with /charname).emoteoptional
string
Freeze the character in an emote or pose. Type to search the full catalog (every animation on the avatar rig, dances and combat stances included); any label typed by hand also works.
Examples/char name: Artix
Calls the charbot-flash-new render service via an async job API. Rate-limited to 4 renders / 60s per user.
/charname
slash
Raven-chanAQWired
Link your AQW in-game name so /char can omit it.
/charname name:<text> [clear:<bool>]
Argumentsnameoptional
string
Your AQW character name to save.clearoptional
boolean
Remove your saved name.
Also what ties you to your in-game guild row in the officers' guild ↔ Discord report. Verifying, or a nickname that matches, gets you most of the way; this is the explicit link.
/search
slash
Raven-chanAQWired
Find AQW items by look or description. Returns a numbered grid with wiki links.
/search description:<text> [tags] [image_url] [rarity/cc filters]
Argumentsdescriptionoptional
string
What the item looks like.tagsoptional
string
Slot / weapon-subtype filter.imageoptional
attachment
A picture to match visually. An upload, not a link.genderoptional
choice
Which body armors are matched and shown on: Male or Female. Left out, whichever render matches better represents the item.
Examples/search description: crimson dragon armor with wings/search description: paladin gender: Female
Backed by the Wiki-Search CLIP visual-search service (POST /items/visual). Armors are indexed on both bodies; the grid’s ♀/♂ button flips every picture to the other body without searching again, and a preview from the grid wears the body it was showing.
/closet
slash
Raven-chanAQWired
Browse saved /char fashion sets.
/closet [user]
Argumentsuseroptional
member
Whose closet to view (defaults to you).
/contest
group
Raven-chanAQWired
Fashion contests: enter a look, vote, win. Everything happens in the channel the contest was created in.
Argumentscreateoptional
group
Mods: open a contest. Pick a title, a mode (members vote, or judged by staff), an optional description, the channel it runs in, and optionally the date entries close.submitoptional
group
Enter with up to four of your own images, a render of your AQW character, or both, plus a title and description if you want.withdrawoptional
group
Pull your entry out.infooptional
group
What is running and who has entered. Vote counts stay hidden until it closes.winneroptional
group
Mods: set a placing by hand. This is how a judged contest is decided, and an override for a voted one.extendoptional
group
Mods: move (or clear) the date entries close. This is the schedule, not the close itself. The site’s calendar follows it, and /contest close is still what ends the contest.closeoptional
group
Mods: end it and announce the winners in the contest channel.canceloptional
group
Mods: scrap it without announcing anything.
Subcommands/contest create/contest submit/contest withdraw/contest info/contest winner/contest extend/contest close/contest cancel
Every entry, and every past contest, is on the site at /contests. Ravens staff can also open a contest from the staff panel (and judge it there, entries side by side). The bot still posts the announcement in the channel, within about half a minute of the form. One contest runs at a time on free servers; premium servers can run several, and every command then gains a contest picker for which one you mean, with one running, nothing changes.
/tournament
group
Raven-chanAQWired
PvP tournaments: sign up, get seeded, play the bracket. The full bracket is drawn on the site.
Argumentscreateoptional
group
Mods: open a tournament. Title, format, the channel it runs in, and optionally the entry window and dates. The bot makes a mentionable ping role for entrants. signups picks how the field is built: Open posts a sign-up embed with a Join button; Staff-entered posts nothing, and you build the field with /tournament add or the website, for entries collected by hand.joinoptional
group
Enter the tournament taking sign-ups, or tap Join on its post. You get the ping role so announcements reach you. Refused, with a pointer, when the field is staff-entered.leaveoptional
group
Withdraw while sign-ups are still open.formatoptional
group
Mods: change the format: single elimination, double elimination, Swiss, or Swiss into either. Free to change until a result is reported, even after /tournament start: the draw regenerates under the new shape over the same seeds, and the old pairings post is superseded. Once results are in the shape is fixed, with one exception: a running single elimination can still become double, in place. Every played result stands, the losers bracket and grand final appear under it, everyone already knocked out drops into the losers bracket with the ping role back, and the new pairings post within about 30 seconds.scheduleoptional
group
Mods: set or move the entry window and the tournament dates. Deliberately allowed at any time, so a tournament that overruns can have its end date pushed back. The site’s calendar follows. A passed entry deadline closes sign-ups on its own: the Join button switches off and late joins are refused, though a mod can still slot someone in with /tournament add until the bracket is drawn.addoptional
group
Mods: put someone into the field yourself. Give a user if they’re in this server, or an entrant name if they aren’t, for a field collected by hand or a game whose players aren’t all in the Discord. A team missed during registration can still be added while the tournament runs: Swiss takes a late entrant any time (they join the next round’s pairing), a bracket only before any result is reported.redrawoptional
group
Mods: throw the unplayed pairings away and pair again over everyone active, the remedy for a team missed during hand-registration. Only while nothing has been reported: Swiss re-pairs just the current round (an unplayed round 1 is a fresh draw, with the seeding you pick), a bracket regenerates whole with fresh seeding. Match numbers are kept, not burned.dropoptional
group
Mods: take someone out, by user or by entrant name. Mid-tournament this is a forfeit: their live matches go to the opponent so the bracket keeps moving.rosteroptional
group
Mods: attach Discord members to an entrant, meaning a team’s players. The entrant plays the matches; the roster is who the ping role reaches, so announcements hit the whole team and elimination strips the whole team. Editable even mid-tournament (a sub swapping in is the point), also from the site’s staff page.startoptional
group
Mods: seed the field (random, or sign-up order) and generate every match. pairings: Hold draws the bracket without posting round 1, so the bracket can be public on the site days before play begins; each round then posts with /tournament pairings.pairingsoptional
group
Mods: post the pending pairings, for a bracket started with pairings held. Optionally switch later rounds back to posting automatically.swapoptional
group
Mods: trade two entrants’ places between pending matches, the manual matchup edit, and the one that works mid-run. A swap can’t duplicate anyone, can’t drop anyone out of the bracket, and can’t touch a played game; the corrected pairings re-post within about 30 seconds (or wait for /tournament pairings when they’re held). Also on the site’s staff page.unreportoptional
group
Mods: void a reported result back to unplayed, for a result entered on the wrong match or a game that never happened (correct fixes who won; this fixes that anything was recorded). The seats it filled are emptied and both entrants are back in with the ping role; cascade: True also voids what was played on the strength of it, for replay. Unreporting the forfeit that drop wrote is how a wrongly dropped entrant comes back. A bye has nothing to unreport. Also on the site’s staff page, as the Void button on a decided match.placeoptional
group
Mods: seat an entrant in an unplayed match (side a or b; a user, or an entrant name). Refused when they are already waiting in another match (that is a swap), when an unplayed match decides that seat (its result would overwrite the placement), and when the seat is taken unless force: True, which names who is displaced: they then sit in no match until placed or dropped. Also on the site’s staff page.scoreoptional
group
Mods: correct the score on a decided match, never the winner. A lone winner score reads the loser as 0; a transposed score is refused.matchoptional
group
Everything about one match: the seats, the result and who reported it, where the winner and loser go, what feeds each seat and its status, whether it has been pushed downstream and announced, and which fix applies.correctoptional
group
Mods: fix a match reported with the wrong winner, which nothing could do before. Allowed while every match that result fed is still unplayed; past that it refuses and names the match in the way, and cascade: True voids the results that flowed from the wrong one, transitively, so they are replayed. The same winner is accepted as a repair when the bracket disagrees with it. The later slots are rewritten, the scores travel with the winner, and whoever the wrong result knocked out is back in with the ping role. Also on the site’s staff page, as a button on the match.resultoptional
group
Mods: report a match by its number. The bracket advances itself, posts the next pairings, and takes the ping role off whoever went out.matchesoptional
group
The matches waiting to be played, with their numbers.standingsoptional
group
The field and who is still in, or the Swiss table during Swiss rounds.announceoptional
group
Mods: ping everyone still in the tournament with a message.closeoptional
group
Mods: finish it and delete the ping role. The bracket stays on the site.canceloptional
group
Mods: scrap it entirely.
Subcommands/tournament create/tournament join/tournament leave/tournament format/tournament schedule/tournament add/tournament drop/tournament roster/tournament start/tournament pairings/tournament redraw/tournament swap/tournament correct/tournament unreport/tournament place/tournament score/tournament match/tournament result/tournament matches/tournament standings/tournament announce/tournament close/tournament cancel
Entrants can be a Discord user or just an entrant name, so a field collected by hand (a spreadsheet, or a game whose players aren’t all in the server) still gets a real bracket. Adding and removing are registration-only on both the bot and the site: once the bracket is drawn the match graph is fixed, so mid-tournament the answer is /tournament drop, which forfeits their live matches to the opponent. The bracket can be embedded on another site with a single script tag; the drop-in is linked from each tournament’s page. Results are reported by staff. The ping role tracks who is still alive, so you lose it when you are knocked out, so an announcement only reaches people with a match left. The bracket is public at /tournaments, and for the Ravens the staff panel can run the whole thing: create a tournament, move its dates, change the format, build the field and start it, as well as report results. The bot still does every Discord half (the ping role, the sign-up post, seeding, the pairings) within about half a minute of each change. One tournament runs at a time on free servers; premium servers can run several, and every command then gains a tournament picker for which one you mean, with one running, nothing changes.
/ioda
slash
Raven-chanAQWired
Time until you can get an IoDA from the Wheel of Doom.
/ioda [name]
Argumentsnameoptional
string
AQW name (defaults to your saved name).
/class
slash
Raven-chanAQWired
The recommended loadout for an AQW class: gear, elixir, tonic and consumable, per Ultra boss.
/class class_name:<text>
Argumentsclass_namerequired
string
The class. Start typing for suggestions; initials work too (loo for Lord of Order).
Examples/class class_name: ArchPaladin/class class_name: loo
Opens on the standard loadout with a button per boss (Ultra Darkon, Gramiel, Dage, Nulgath, Drago, Speaker, Champion Drakath). Read from a community Google Sheet, so a class missing here is missing there. Ported from a friend’s bot.
/relay
slash
Raven-chanAQWired
Open the AQW chat-relay control panel. Bridges in-game chat to Discord.
🔒 Requires Manage Server
/relay
Bidirectional game↔Discord bridge via the AQW-Client relay service. Managing the in-game guild lives on the website, not here: one page per guild, however many relay accounts sit behind it, and each invite, kick, promote or demote goes out from whichever account is logged into the right AQW server. Anyone who can run /relay in a server can reach it. What the relay account may do is its in-game rank: an Officer can kick and promote, and only the guild Leader can demote, so the Demote button appears only when a Leader account is connected. When the game answers, for instance if somebody has guild invites switched off, what it said is shown here and on the site.