Pokemon improvements Evolving keeps your moves, trades can carry feathers and items, and a wormhole ride you step away from is saved. NPC trainers fight with their moves’ real effects, your box takes combined searches, and player auctions can have a buy-now price. PvP battles get a turn clock, a Forfeit button and a monthly ranked ladder. /starter comes with 5 Poke Balls, and daily quests only ask for what you can do today. - Evolving keeps your Pokemon’s moves and offers the new ones to swap in. - Trades start with a request, and can carry feathers, items or a gift. - A wormhole ride you leave, or one that times out, is saved. - /box search takes combined filters, and /release filter and /favorite filter act on one. - PvP wins count on a ranked ladder that resets every month: /board pvp. **Starting out and daily quests** /starter: You can pick a starter even if you caught a Pokemon first, and it comes with 5 Poke Balls. It joins your party if there is room, and waits in your box if not. /catch: With no balls, it tells you about /starter and the shop. Daily quests: You only get quests you can finish today: no rod quests without the rod, and no hatch quests unless an egg can hatch before midnight UTC. Once a day, Reroll swaps the quests you have not started. **Evolution and Shadows** Moves on evolving: Your Pokemon keeps its moves, PP and PP Ups. New moves fill empty slots, and the rest are offered one at a time to swap in. Everstone: A Pokemon holding one does not evolve. /poke evolveall: It shows what will evolve and which items it will use. Nothing happens until you press Confirm. /purify: Pick which Shadow Pokemon to purify, and confirm first. The EXP it banked as a Shadow comes back with the +20% bonus and levels it up. **Trades** Requests: /trade start sends Accept and Decline buttons. A request expires after 5 minutes. Feathers and items: Offer feathers and bag items as well as Pokemon: up to 6 Pokemon and 6 kinds of item a side. Gifts: One side can offer nothing. Confirming: If an offered Pokemon changes after a confirm, nothing is traded and you both confirm again. Idle trades: An open trade closes after 15 minutes with no changes. Catch IDs: Every option that asks for one lists your box as you type. An ID, a nickname or a species all work. **Box and auctions** Box search: Combine terms like shiny legendary iv>=90 level<50 type:fire, and put ! in front of one to leave it out. #1234 is a catch ID and dex:133 a dex number. /box search:help lists every term. /release filter: Release everything a search matches, after a preview. Favourites, your party, and Pokemon in the daycare, a battle team or an auction are kept. /favorite filter: Favourite or unfavourite everything a search matches. Buy now: A player sale can carry a buy-now price. Pay it and the lot is yours at once. /auction search: Find listings by Pokemon, price or buy-now price. **Wormholes and spawns** Saved rides: A ride you leave or that times out is saved, and /wormhole picks it back up. Wormhole Tickets: The shop does not sell one in a server where you cannot ride yet. Odds: Each wormhole shows its real odds. White is always an Ultra Beast. Shiny hunt pings: /poke shinyhunt pings:On mentions you when your target spawns, at most once every 10 minutes. Rare spawn role: Mods can set a role for legendary, mythical and event spawns with /pokemod alertrole. **Battles** NPC moves: Trainers, gym leaders, the Battle Tower and event bosses use their moves’ real effects: recoil, draining, healing and multi-hit. NPC choices: They take a sure knockout, heal when low, set up or inflict a status once while healthy, and never waste a turn on a move that cannot work. Items and abilities: Trainers holding a Choice item no longer lock themselves into a status move. NPCs stop using Ground moves into an Air Balloon or priority moves into Dazzling, Queenly Majesty or Armor Tail. Switching back in: An NPC Pokemon keeps the PP it had. /battle npc: It lists the server’s trainers as you type. **PvP battles** Forfeit: A Forfeit button gives your opponent the win once you confirm. If no turn was played, nobody gets a prize or a rating change. Turn clock: Each turn has 90 seconds. If you chose and your opponent did not, they lose. Two turns with nobody moving end the battle with no result. /cleanup me: Leaving a PvP battle after a turn counts as a forfeit. Before the first turn it ends with no result. Champions: A Champion who leaves a title battle, forfeits or runs out the clock loses the title. Ranked ladder: Every PvP win counts on a ladder shared by every server. /board pvp shows the top 10 in yours and your own rank. Only the first 3 battles a day against the same player change ratings. Seasons: The ladder resets on the 1st of each month (UTC). The top 3, each with at least 5 ranked battles, earn a rank card achievement. **When PokeAPI is slow** Answers right away: Pokemon commands answer at once instead of timing out while Pokemon data loads, and battle images load faster. Plain outage messages: When PokeAPI is down, the bot says so in plain words instead of failing with a vague error. Full version: https://ravensaqw.com/updates/2026-10-pokemon-improvements